Tuesday, 24 March 2020
Self-isolation #1
Tuesday, 2 August 2016
Byte Sized PLD - Kahoot and Plickers (Gamification)
Monday, 16 May 2016
Y12 - Party in the Car Assessment
Last week was messy - we had students away on PE camp up in the Kauaeranga Valley - two trips meaning some were here when we looked at videos, some were here when we looked at techniques, some were here when we played the Film Technique game on Quizlet Live. Despite students coming and going, I felt truly positive about the direction we were all going in.
Until this morning. When I had the full class back. Today was messy. But... it worked. Somehow.
I started them all off with the Introduction I'd written on Google Classroom last night, got those who weren't here to play a couple games to learn Film Techniques on Quizlet Live, and the remainder who were here to continue with developing their brainstorms, filling in their introductions and thinking about the techniques and how they were used to 'effectively change the behaviour of (target audience) in and around cars'.
Homework today was simply to finish their brainstorms so that we could get started writing paragraphs on Wednesday. Hopefully they will do so and not write anything further so that we can use their reports for their writing portfolio assessment too.
----
My Y12 EngA (Yellow) class started this assessment last term but only just finishing up their reports now. They've also had the gamification aspect of Quizlet. They actually chose for the Pink class which one worked better for them out of Quizlet and Kahoot.
It's interesting that juniors seem to love Kahoot and seniors like Quizlet better.
----
Today I felt like I was doing blended learning right. Students were accessing their devices for the benefit of their learning and gaining knowledge on a just in time basis whereas previous to this the devices were used in a more structured way where I told them where to go and what to do. Seeing the students accessing the information needed, when they needed it was VERY VERY cool.
What did I actually do to make this work??
* I set up Quizlet a LOT faster than previously by telling students to get onto quizlet.live while I was opening Quizlet myself - students were waiting and asking for the passcode before I had it up on the projector.
* I had the introduction example on Classroom up on the projector in another tab.
* The game went faster than previous times as there were a smaller number of participants. They were able to play a couple of games and then got into what everyone else was doing
* I had the NZTA playlist from my channel as a link on Google Classroom which students were accessing as needed or using YouTube from their phones/devices
* I'd added the digital version of the film techniques on Classroom as well in a Resources post- which students were accessing as needed too
* Constant monitoring, helping, guiding, supporting and suggesting possible techniques for their chosen ads
* Printed copies of the report scaffold available for students
What might have helped to make this lesson smoother?
* Students checking Google Classroom prior to coming to class
* More teaching around using Google Classroom as a tool to find information
* Printed copies of all resources available for students
* Re-work the screenshots resource I made for the Yellow class?
* Re-work the Party in the Car resource booklet with clearer steps?
Overall thoughts -
This is one of my most favourite assessments in the Y12 programme and easily the best section of learning we do in the year. Because we discuss prior knowledge, learn together and from each other, collaborate and learn from shared experiences and discuss how target audiences are manipulated by Public Service Announcements like driving ads by the NZTA to change behaviours.
---
Moe mai ra e tama. Fly high. Rest easy e tama. We all miss you. Watch over the rest of us.
Thursday, 7 April 2016
Gamification and Y10 English
Despite my mobile data having had taken a beating yesterday, my students had an absolutely awesome learning session in class.
Using my mobile hotspot and a student generously allowing hers to be used also - we had a tutu with Quizlet's new Beta Live game.
Students were split into three teams once they'd all signed in. Questions about the Romeo and Juliet characters came up on their devices and students had to answer correctly and more importantly - work as a team.
They learnt quickly how it works - showing that this age level are way more quick to engage with this type of technology. Had we more time in the previous lesson - the Y12s may have hooked in to it more effectively. Might need to make their one more visual too.
Each team's names are around the questions - it lights up red or green based on the question answered by the team mate. Questions are switched between the teams so only one team can answer at a time.
On the projector was a scale for each team - counting from 0-12. The first team to get to 12 wins.
The issue being that if one of your team members gets a question wrong, then all of your points are pushed back down to 0.
As I was flitting around the room I saw students collaborating, students helping each other, supporting each other and succeeding with each other and also commiserating with each other.
One group figured the system out and realised to win they needed to be in one group - not spread out over the class so that they could discuss the answer first before answering - to avoid losing points with a wrong answer.
Another group - while working together were incredibly loud, excited and proud of each other's failures and success and kept pushing forward. A truly growth mindset group. These guys eventually won.
The next game we played was with Kahoot. Looking at a full test of 30 questions on Romeo and Juliet - this time some worked in pairs, others individually. Still the same collaboration and shared success was felt in the class.
The students quickly unlearnt their learning with the previous game and without any explanation from me - figured out how to play Kahoot. The music stopped at one point and one student asked where it was. Clearly, a multitasker and natural gamer :)
Playing Kahoot - with this class was a great way to see how much knowledge they had gained from the past few weeks, my weeny discussions and suggestions around understanding R&J.
When they read questions, answered them - it was in complete silence - then when they found the answer out there was either excited yelling as they won or sad gutted sounds if they lost. Others took a more competitive approach - worked together to discuss answer and answered quickly to gain the most points.
It was incredibly cool to see how much they actually did remember. Made me very proud. It was just such a shame that there were at least 8 students away who would have benefitted from this lesson.
Last game was to see how they'd fare with Language Techniques. As yet we've only brushed over a few and discussed iambic pentameter at length to help them understand the meter when speaking as Shakespearean characters.
Not surprisingly - we had students guessing - but getting things right, using the lang techniques on the wall to help, and asking me or their peers for help. Sometimes I'd help - but learning for themselves is so much more powerful and I shouldn't have helped as much as I did.
Regardless - this lesson was awesome. Definitely need to do this again.
What I loved was the building up of growth mindsets, the gamer competitiveness and support, the focus on the right answer but also understanding the wrong answers helped for next time we do this.
One particular student who struggles with giving up has been working on actively building a growth mindset. Just a couple looks from me showed her to step it up and at one point in the game she was actually coming first to her great delight. Very cool moment. She was buzzing!! :)
Looking forward to seeing them again today and doing a quick evaluation with them about their understanding and learning.
Probably the one thing that frustrated me was that one of my students was using my phone so I had no way of taking photos of how awesome this class lesson was! The only proof I have is when I asked that student to take pics of the leaderboard at the end of the R&J and Lang Tech games.
Looking forward to the next time we do this and will try to implement this in my other classes and see if it is as successful with the seniors. It has been great in the past but this senior group is an interesting bunch. Could go either way.